Mod

NameSimple Inspector
Version1.0.1.6
AuthorJTSage
FilenameFS22_SimpleInspector.zip
Size0.03 MB
ActiveYes
MapNo
DescriptionSimple Inspector shows a HUD overlay with vehicle statistics Display Options: - 4 on screen placement locations - each corner of the display - Just your vehicles or all vehicles - Speed of vehicles - Fuel level of vehicles - On Field Status, optionally with Field number - Occupation status - Vanilla AI, AutoDrive, CoursePlay, user, or noone - CoursePlay course progression, if applicable - Fill level of vehicle and attached implements - Damage warning if vehicle or attached implement is over threshold Default Input Bindings: Left Ctrl + Left Alt + Num Pad 9 : Reload configuration file from disk Left Alt + Num Pad 9 : Toggle HUD Visibility Changelog: v1.0.0.1: - Fix for missing fillLevel info on right justified displays. v1.0.0.2: - Add damage indicator (default if tractor or attached implement is 80% damaged) v1.0.0.3: - Add CoursePlay and AutoDrive AI detection - Hide conveyor belts, they don't have any useful information to share. v1.0.0.4: - Add keybindings - Add option to zero pad field numbers less than 10 v1.0.0.5: - Make bold text optional - Bug fix for invalid fill levels v1.0.0.6: - Add user name for controlled vehicles. v1.0.1.0: - Add bulk of options to the general config menu - Save settings on a per savegame basis, not globally - Initial ModHub version v1.0.1.1: - Add keybind for visibility toggle - Hide on construction screen v1.0.1.2: - Change default keybinds v1.0.1.3: - Compute fill percentage with maxMass respected when possible - Add optional alphebetic sorting of the list (uses purchase / tab order otherwise) v1.0.1.4 - Add multiplayer farm awareness - allow filtering to just your farm, or all farms - Add option to change text size from settings, fix loading of text size from xml v1.0.1.5 - Bugfix: Some custom vehicle types based on attachments but adding the "enterable" specialization could appear in the list incorrectly, and error out the script. v1.0.1.6 - Bugfix: text was still visible when HUD was toggled off.