Mod

NameProduction Revamp
Version1.2.0.9
AuthorBraeven
FilenameFS22_A_ProductionRevamp.zip
Size0.06 MB
ActiveYes
MapNo
DescriptionProduction Revamp - Script Revamp reworks the internal production system, expands it and adds various functions. Revamp itself is the basic script mod, but also independently extends productions with additional comfort functions. A selection of features: Automatically available for all productions: * Automatic word wrap on the recipe display for incomming and outgoing products (4 ingredients per line, 2 per line for boosters). * A colored display of the recipes makes it easier to see why a production is not producing: white - available, red - not available but required, orange - not available and not required. * Possibility to buy goods in the production menu for a production for double the market price. * Priority system: Incoming goods can now be set to different priorities via the production menu and will be distributed based on these priorities. The following applies: Priority 1 is most important and will get the goods first until the warehouse is full. Priority 2 only afterwards, etc. Inputs can also be deactivated, in which case they will not receive any deliveries. * Only active productionlines can be supplied via the distribute mode. * New output mode available: Sell Directly, Distribute, Storeing (Previously Keep) and Spawning (New). If a production is set to storing, it does not automatically spawn pallets. * Added manual pallet & bale spawner - All productions with pallet spawner can also spawn pallets & bales manually - via the menu or a trigger. * Production delivery costs are now reported separately (previously part of production costs). * Productions that are mission objectives can accept unlimited goods from missions until the mission is completed. Mission goods no longer end up in the production itself during missions. * Display of maximum storage capacities. * Alphabetical sorting of the productions. * In the case of productions, it is displayed whether they are running in parallel (II) or distributed (Y). Must be actively added to the productions: Recipes: * Recipes can be created with several equal ingredients in groups (maximum 5). * Multiple production lines that previously had to be created separately can be combined into one production line. * Ability to add one or more optional boosters that increase Outgoing Production. * Boosters can be disabled or reversed for individual goods. * Display of the real current production depending on the booster. The current booster value is shown in orange brackets after the amount. * Ability to create recipes via FillTypeCategories. Depiction: * Possibility to add displays on productions that can show the current level in the storage. Also possible with pure storages. * Possibility to display objects depending on the fill level, e.g. pallets in a production warehouse. Also possible with pure storages. * Storages can also be provided with a spawn script that can be used to spawn bales and pallets. Other features: * New FillTypes can be entered via Revamp at existing sales points without actively changing the existing sales points. A separate point of sale is no longer required. * Hidden productions with autostart function. * Various setting options for the above functions. * All fully multiplayer compatible. A full list of options, installation help and support is available from the Documentation: This is just the script, the script alone does not change any production recipes! These must be created separately. Changelog: (Full changelog can be found in the documentation) Version 1.2 * Added new translations: Spanish, Italian and French * Built-in priority system * Buy function built in * Installed production spawner script * Sellpoint script installed * Line break implemented * Colored recipes * Maximum storage quantities & sorting of productions * FillTypeCategories support * Added display and object display * Warehouse spawn script installed Version 1.2.0.9 Bugfix with Unloadingstation without a FillType Entry